Web 2.0

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Web 2.0 is a term that was first introduced by Darcy DiNucci in 1999 and later made popular by Tim O’Reilly and Dale Dougherty in 2004. It symbolizes a significant shift in the online environment from static websites to interactive platforms. The key characteristic of Web 2.0 is its emphasis on contenu généré par l'utilisateur[1], ease of use, and a culture of participation. It fosters collaboration and interaction among users, and supports interopérabilité[2] with other products. Examples of Web 2.0 include médias sociaux[4] platforms, blogs, wikis, and video sharing sites. This new web generation, however, has been challenged by some, like Tim Berners-Lee, for its distinction from previous web technologies. Nonetheless, Web 2.0 remains a pivotal milestone in the evolution of the World Wide Web[3].

Définitions des termes
1. Contenu généré par les utilisateurs ( user-generated content ) User-generated content, often shortened to UGC, refers to any form of content such as photos, videos, text, testimonials, and audio that are posted by users on various platforms, including social media and wikis. It's a broad term that encompasses a range of uses, from problem-solving and news reporting to entertainment and advertising. Notably, major news outlets like BBC and CNN, as well as businesses of all sizes use UGC for their respective purposes. The key characteristics of UGC are user contribution, creativity, and online accessibility. While it's a powerful tool, it also raises challenges such as defining the minimum creative effort and managing potential negative outcomes. UGC plays a crucial role in media pluralism, challenging traditional media hierarchies and diversifying content sources.
2. interopérabilité. L'interopérabilité, dans le domaine des technologies et des systèmes, est la capacité de différents systèmes ou produits à fonctionner ensemble et à échanger des informations de manière transparente. Elle comprend différents types d'interopérabilité, tels que l'interopérabilité syntaxique, qui garantit des formats de données et des protocoles communs, et l'interopérabilité sémantique, qui permet une interprétation significative des données. L'interopérabilité interdomaines facilite l'échange de données entre plusieurs entités. Les normes d'interopérabilité facilitent la création de produits qui peuvent coopérer sans effort. L'interopérabilité a posteriori est importante dans les paysages concurrentiels où les produits dominants fixent les normes du marché. Les défis comprennent l'encombrement des données et l'absence de normes ouvertes, mais les solutions résident dans l'amélioration de l'interopérabilité de l'infrastructure et la promotion de normes ouvertes. L'interopérabilité spécifique à un secteur, comme dans les forces de l'OTAN ou les services d'administration en ligne, est cruciale pour une collaboration efficace et une prestation de services efficiente.
Web 2.0 (Wikipedia)

Web 2.0 (also known as participative (ou participatory) web et social web) refers to sites web that emphasize contenu généré par l'utilisateur, ease of use, participatory culture et interopérabilité (i.e., compatibility with other products, systems, and devices) for end users.

A nuage de tags (a typical Web 2.0 phenomenon in itself) presenting Web 2.0 themes

The term was coined by Darcy DiNucci in 1999 and later popularized by Tim O'Reilly et Dale Dougherty at the first Web 2.0 Conference in 2004. Although the term mimics the numbering of software versions, it does not denote a formal change in the nature of the World Wide Web, but merely describes a general change that occurred during this period as interactive websites proliferated and came to overshadow the older, more static websites of the original Web.

A Web 2.0 website allows users to interact and collaborate with each other through médias sociaux dialogue as creators of contenu généré par l'utilisateur in a virtual community. This contrasts the first generation of Web 1.0-era websites where people were limited to viewing contenu in a passive manner. Examples of Web 2.0 features include social networking sites ou médias sociaux sites (e.g., Facebook), blogs, wikis, folksonomies ("tagging" keywords on websites and links), partage de vidéos sites (e.g., YouTube), image sharing sites (e.g., Flickr), hosted services, Web applications ("apps"), collaborative consumption platforms, and mashup applications.

Whether Web 2.0 is substantially different from prior Web technologies has been challenged by World Wide Web inventor Tim Berners-Lee, who describes the term as jargon. His original vision of the Web was "a collaborative medium, a place where we [could] all meet and read and write". On the other hand, the term Semantic Web (sometimes referred to as Web 3.0) was coined by Berners-Lee to refer to a web of content where the meaning can be processed by machines.

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